File: My Adventures With Superman Season Three-Cyborg Superman.jpg (114 KB, 1080x1080)
/cape/ - Supers RPG Anonymous No.98746304
Previous Thread: >>98487386
The thread to talk about Super Heroes/Villains/Spies/Agents/Rogues be it in spandex or not.
Popular Choices for Games:
>Mutants & Masterminds
Currently the most played one, uses a d20 resolution for everything, has powers building and rules for tactical combat.
>Marvel TSR/ FASERIP
Classic Supers game from the 80s, still has a lot of fans and various retro-clones. Uses a d100 with an universal resolution table to decide the degree of success, has random character generation and abstract rules for powers and combat.
>Masks (PbtA)
Rules light game with focus on narrative. Less rules reading more making stuff up on the moment. Game is built on the concept of playing as young heroes but you can use it for more mature settings.
TQs:
>Was watching My Adventures With Superman Season 3, and it got me thinking, how common are heroes and/or villains with cybernetic parts in your supers settings, and who are the major examples of such?
>How do you design cybernetic-using heroes and villains, are there any key points to remember or things to avoid?
>I haven’t managed to get around to playing Dispatch yet, but I hear that the BBEG Shroud uses his cybernetics tech to enhance the existing powers of his minions. What are some other examples of such an occurrence besides Wolverine’s adamantium bones? What about suggestions for upgrades for specific powers, like some kind of digestive system efficiency boost for powers that run on calories, etc.?
>What is the general tech level of your supers setting? And if tech like Iron Man suits exist, what keeps the super-tech from proliferation, if anything?
>What are your favorite vs least favorite powers, narratively and/or mechanically, and why?
- NFT
- #0998
- Status
- AVAILABLE
- Random mint
- $2.00 in SOL
- Replies
- 22 / 5 images
- [View Thread] [Mint Random]
