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Blender animations Anonymous No.1033140
OK so how do I animate in this shit?
I rigged up a simple character and can make him do things however jesus fuck is blender AIDS for animations(I never animated in my life!).
I mean I think they cleaned things up since now we have 3 different views for animations like dope sheet next to the cancer that is graph editor.
So I was thinking about splitting the entire things into like fragments
>1 Character picks up a cup
>2 Character says things
>3 Character throws object at the camera.
Only is there a right way to do it? Ideally there should be something to let this happen however as it is now I am fucking around adding something and then the graph editor is filled with shit. How do I do a clean change or edit of this crap? Or have some logical division between real actions i want to make?
I tried to save every moment in the asset library however this feels like a hack. So how do I animate things? Is there a good workflow?
And jesus fuck will the clicking key frames get annoying fast.
>Did I do location and rotation or only rotation?
AAAAAAA
And do I need to press that retarded button? The Joey Carlino guy talked about using the auto key frame function however I do not know what he exactly did mean by this.
PS: I do not give a shit about ultra realistic or anything I want to do simple shit post animations at best. SO no motion capture ultra realistic.
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